So, yeah… I am working during Thanksgiving day while simultaneously eating a plate of food. Also, there’s pie!
What have I been doing?
After watching a lot of my favorite animated shows and getting to the point in design where I’m combing up with animation ideas for movement and combat, I figured I’d give 2D animation a shot. I got into animation a while back before while trying to create keyframes for 3D animation, but I got impatient. Apparently that has changed as of late, because I had a lot more fun animating this time. I did spend the last week or two reading over and revising a lot of plot and design elements (I’m almost there!), so perhaps the burnout of writing is making animation seem like a luxury.
2D Animation is definitely time consuming, at least for someone like me with barely any experience in this area, but it a pretty nice teacher when it comes to getting you use to understanding shapes, motion and movement, detail, timing, and various other things. The end result (from what I personally have witnessed) really helps when moving on to 3D as well, so this is most likely a skill that I look forward to improving.
I also started working on a new logo! The old one wasn’t the best hindsight, and didn’t always look good on certain pictures/pages many because it was either too bright, or most of the logo isn’t visible without a think outline. Out of several variations, this one ended up being my favorite:
Its not too flashy, nor is it too bland. I believe that it’s rather fitting for the game, color-wise and font wise. Not going to call it final just yet, but it’s pretty close direction wise! Perhaps I’ll even animate it.
Well, that’s it for now. The team and I are working on a lot of assets as we speak, so expect to see some of that posted within the next few weeks!