Breeze In The Clouds
With the completion of most of the game’s code, it’s time for some prototyping. Most of the time spend right now with the team is coming up with level designs and stylizing the world of the game. We are also trying to make sure that the designs work well with the game play.
In another news, we are also recruiting additional artists again for the team, so if you are talented in stylized texture painting, designing characters, or creating 3D art, feel free to Contact us: breezeinthecloudsteam@gmail.com
Last thing!
We plan on having a new site soon (no offense tumblr), so I’ll link it as soon as we get it up. We also have a Facebook group that I’ll probably update a lot more than this one.
http://www.facebook.com/BreezeInTheClouds
Clouds! Clouds!
Here are some colored pieces of concept art for a couple of monsters and NPCs you’ll see in the game!
Hello Everyone!
I hope this year is starting off well for everyone!
Started the year off programming anything and everything possible. Currently, many major components have been incorporated.
Platforming Mechanics
- Movement
- Ledgehanging/Wallclimbing
- Double Jump
- Gliding
Systems
- Shop system
- Inventory
- Saving and Loading
- Dialog System
Combat System
- Basic attacks
- Combos
- Particles when hitting enemies
- Enemy AI (Seek, Wander, Attack)
- Side Dodging
Menu Screens
- Main Menu
- Pause
- Inventory
- Shop
- Save and Load
We are also seeking committed people to join our team. We need people who can fill any of the following positions:
- 3D Artist: For minor assets, NPCs, monsters.
- Animator: For monsters, NPCs, and to update Breeze’s current animations
- Texture Artist: For stylized, hand painted textures
- Unity3D Programmer: Tools, Cinematic Camera
If you’re interested, email me here: srbharris@gmail.com
So, Breeze decided to put on a shirt and he’s ready to explore one of the levels that has been in development for a while (you would be surprised by all the stuff that was learned or experimented on for this level :O)
A head-up display is also being introduced, as well as the combat system, checkpoint system, and several other interesting things.
Some development screenshots of the level we have been working on. It’s been a mixture of exciting and annoying frustrating challenging, but a nice learning experience. Can’t wait to put the final touches on it so that we can move on to the next one
Unfortunately, the KickStarter didn’t go as planned, but that’s not going to stop us!
The project is coming along nicely, nothing to show for now, but there will be in the [near] future! Developing the various areas and characters for the game has been our main objective for the last few days, so… yeah! Stay Posted!
We are currently working on some design for the first few stages of the game, as well and prototyping them in order to make sure the players [don’t die as often] enjoy the game without unnecessary trouble.
We are also working on some designs for many characters that will be present in the game (NPCs, Monsters, etc)
Many other parts of the project have been started, but we don’t want to spoil you too much!
We may kick up another funding cycle once we have [a lot] more to show, so if you feel like you missed out, don’t worry. :)
Level Mockup
One of the crazy cool enemies that Breeze will be having in the cloud world!
- Courtesy of one of the monster artists: Kat
Progress Screenshots of the First Level.
-Artwork By Concept Artist, Honda Rivera
Prototyping the first stage of the game.
Breeze wakes up in the Sky World for the first time
Considering my current mood, I figured this sketch would be appropriate. Expect some more Breeze Sketches soon!
Alternate Clothing anyone?
A blog for a Game Currently in Development.
Make sure to visit often for updates.