Yeah, I think I’m having too much fun lately. I got a wireless adapter for my Wacom Tablet yesterday, which put me in a drawing mood.
Currently working on Breeze’s sprite style by drawing him in different poses.

In the last picture, I’m working on the viewport and perspective of the game world. I’m shooting for something more parallax, so the grid might end up being a little more flat so that it will be easier for me to make slopes and other things.

I’m also looking into recruiting a background artist! Email breezedevteam@gmail.com if interested!

Well, time for the announcement! This may come as a bit of a surprise, but after evaluating the direction of the project with a few collaborators over the last couple of months, we are taking the game into a new direction that we believe many of you will enjoy, perhaps even more! Breeze is going 2D! Further details regarding the change will be shared on the site and blog over the next few days. Feel free to leave comments and questions!

Well, time for the announcement! This may come as a bit of a surprise, but after evaluating the direction of the project with a few collaborators over the last couple of months, we are taking the game into a new direction that we believe many of you will enjoy, perhaps even more! Breeze is going 2D! 

Further details regarding the change will be shared on the site and blog over the next few days. Feel free to leave comments and questions!

Thanksgiving Post

So, yeah… I am working during Thanksgiving day while simultaneously eating a plate of food. Also, there’s pie!

A delicious Apple pie that might not survive Thanksgiving day.

What have I been doing?
After watching a lot of my favorite animated shows and getting to the point in design where I’m combing up with animation ideas for movement and combat, I figured I’d give 2D animation a shot. I got into animation a while back before while trying to create keyframes for 3D animation, but I got impatient. Apparently that has changed as of late, because I had a lot more fun animating this time. I did spend the last week or two reading over and revising a lot of plot and design elements (I’m almost there!), so perhaps the burnout of writing is making animation seem like a luxury.

RunBreezeRunSmall

2D Animation is definitely time consuming, at least for someone like me with barely any experience in this area, but it a pretty nice teacher when it comes to getting you use to understanding shapes, motion and movement, detail, timing, and various other things. The end result (from what I personally have witnessed) really helps when moving on to 3D as well, so this is most likely a skill that I look forward to improving.

 DevScreen4DevScreen3

I also started working on a new logo! The old one wasn’t the best hindsight, and didn’t always look good on certain pictures/pages many because it was either too bright, or most of the logo isn’t visible without a think outline. Out of several variations, this one ended up being my favorite:

Breeze Varsity Logo 3

Its not too flashy, nor is it too bland. I believe that it’s rather fitting for the game, color-wise and font wise. Not going to call it final just yet, but it’s pretty close direction wise! Perhaps I’ll even animate it.

Well, that’s it for now. The team and I are working on a lot of assets as we speak, so expect to see some of that posted within the next few weeks!